Felixer-class Scout Ship

Just after the Thrawn crisis, Golan Arms Systems decided to get into the starship industry. They sought out a partner to do the developing while they provided the expertise and capital. Miximuar Industries, a relative new-comer on the space market, was in process of working out a deal with the New Republic to scout the Unknown Territories and Wild Space, so they hooked up. This ship is the design and proof concept. It took nearly 8 years for all the bugs to be worked out, and for several other technologies to be made available, which was just about the timeframe of the Camaasi incident. 48 of these were made, and 2 are always kept in reserve.

Felixer-class Scout Ship

Craft: Miximuar/Golan Arms Felixer-class Scout Ship
Type: Armed scout ship
Scale: Starfighter
Length: 42 meters long, 29 meters wide
Skill: Space transports: Felixer
Crew: 2, gunners: 2, skeleton 1/+10
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 15 metric tons
Consumables: 6 months
Cost: Not yet disclosed to the public
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D+1
Space: 6
Atmosphere: 365; 1,050 kmh
Hull: 6D
Shields: 2D
Sensors:
Passive: 75/+2
Scan: 150/1D+1
Search: 300/2D+1
Focus: 35/4D
Weapons:
2 Concussion Missile Launchers
Fire Arc: Front
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 2D (2D+2 when fire-linked)
Space Range: 3/7/12
Atmosphere: 100-300/700/1.2 km
Damage: 7D (8D+1 when fire-linked)
10 Twin Ion Cannons (fire-linked in groups of 5)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 6/12/18
Atmosphere: 300-600/1.2/1.8 km
Damage: 3D+2
Source
Stats:David Stairs