Hichwirr Colony Ship
The Hichwirr colony ships were devised by the Vodooni (see category Species), in co-operation with several other races native to their home planet. Back long before the events of the planet Naboo, several large asteroids heading on a "believed" collision course with the planet, so the elders thought to save as many as they could of their race, by sending them out on specially made colony ships. They were sent out over the space of 3 months, and the rest of the planet, rigged for a long wait, underground.
Hichwirr Colony Ship
- Craft: Hichwirr Model X5-rrt5 Colony Ship
- Type: Caparthic colony ship
- Scale: Capital
- Length: 184 meters
- Skill: Capital ship piloting: Colony ship
- Crew: 32, gunners: 12, skeleton 14/+10, droid brain (all piloting skills at 7D) during remote mode
- Crew Skill: Varies
- Passengers: 300
- Cargo Capacity: 40 metric tons
- Consumables: 20 years
- Cost: Not available for sale, estimated 2,450,000 (used)
- Hyperdrive Multiplier: x4
- Hyperdrive Backup: x14
- Nav Computer: Yes
- Maneuverability: 1D
- Space: 4
- Atmosphere: 280; 800 kmh
- Hull: 4D+2
- Shields: 2D
- Sensors:
- Passive: 30/1D
- Scan: 60/2D
- Search: 90/2D+2
- Focus: 15/3D+1
- Weapons:
- 4 Twin Turbolasers
- Fire Arc: 2 front, 1 left, 1 right
- Crew: 1
- Skill: Capital ship gunnery
- Fire Control: 2D
- Space Range: 3/10/20
- Atmosphere: 100-300/1/2 km
- Damage: 5D
- 8 Ion Cannons
- Fire Arc: 2 front, 2 ledt, 2 right
- Crew: 1
- Scale: Starfighter
- Skill: Starship gunnery
- Fire Control: 3D
- Space Range: 5/10/15
- Atmosphere: 100-500/1/1.5 km
- Damage: 4D+2 (Ionization)
| Source |
| Stats: | David Stairs |
| Illustration: | Star Wars Customizable Card Game, Decipher |